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Reducing the star count will lower the total number of playfields in the galaxy which may help, but it is not a guarantee. This can cause issues on larger servers the longer the save game is run. The more playfields are generated, the more data is kept in the save game and the larger the database grows. DOING SO INCORRECTLY MAY CORRUPT YOUR SAVE GAME PERMANETLY.ĭirections for reducing the star count of the galaxy to help with long term server stability and save game size. Reducing star count for multiplayer performance: ONLY PLAYERS EXPERIENCED WITH FILE EDITING SHOULD ATTEMPT TO CHANGE THE STAR COUNT. > IMPORTANT STEP > IMPORTANT STEP <<< In your dedicated.yaml file for your server, set the TimeoutBootingPfServer to 2000. Go to your dedicated server's main Content/Scenarios folder and paste that 2276751921 folder in there. (If using Reforged Eden search for 2550354956 instead)
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SteamLibrary\steamapps\workshop\content\383120įind the folder called 2464519802 and copy it. Simply subscribe to the scenario on the Workshop.Īfter subscribing to the scenario, go to your Steam's Empyrion Workshop folder, usually located here: Before reporting any issue, triple check that you followed all steps and that the scenario build listed on the loading screen matches the one in the update notes on the workshop. You must manually copy the scenario files over again from your PC to your server if you want to update the scenario. The scenario does not get automatically updated on your server.You must start a new save game if you want to use a different scenario. You cannot change the scenario used for existing save games.Use the same folder name for the scenario when updating the scenario. Never change the scenario name in an existing save game.After copying the scenario files RENAME them to be something other than the default numerical Steam ID.When transferring the scenario files to your server via FTP, set the transfer mode to "binary" in your FTP client to avoid various errors with custom models and effects.
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